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Playtest Version

This is an early release using a dice mechanic I've been playing with. The mechanic uses a d20 as the base die, then characters attributes, gear, and abilities allow adding additional dice to the pool. Roll all of the dice together and add the d20 and the highest of the additional dice together and compare to a target number.

I started with cyberpunk to test it out. I think it would work well for a fantasy and sci-fi game as well.

I've done very minimal testing to see how it works and it seemed to be ok. I'm going to find some folks to help me test it out. The target numbers seem to be ok, but I don't know what will happen when characters get more advanced.

Comment if you try it out.

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CyberPunks - v0.11.pdf 637 kB

Development log

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