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Hey there. I'm really enjoying Flexspiel. However, we usually end up reading the rules on our phones (when I send it to a new player, etc). Would it be possible to have a vertical layout, or even better, a website version of the rules ? 

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Good to hear you're enjoying the game. Yeah, the one page layout isn't very mobile friendly. The goal was to have a one page RPG, so I went with the current layout. Depending on what you're doing with the game, you may find Mythira helpful. It's mobile friendly and implements the core Flexpiel rules. You could use it for sharing the core rules with new players and ignore the setting specific stuff if that doesn't fit your game.

Next time I'm working on Flexpiel, I'll look into a more mobile friendly layout.

Thanks for asking.

Hello, I am making available the Brazilian Portuguese version that I translated, sorry for the delay, and I also ended up using another source for the material.


https://drive.google.com/file/d/10ZkYj-gN_QUS1TsfZP4BPxVffNPww0JT/view?usp=drive...

That's fantastic! Would it help to have the original text to work with instead of the PDF?

Yes please send to lucaskyyo6@gmail.com  

This helps me a lot to create better and more elaborate material. 

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Looks good. How does combat work? I think that was the only thing that wasn't quite clear to me.
Edit: Doh! I just noticed your combat example on this page :). That cleared it up a lot & it seems that enemy attacks vs. PCs are rolled just like PC attacks.
I read the file before this page, sorry.

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No worries. That is good feedback. I didn't get into details in the document, but I will review that and see what I can do to make it clear.

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Actually, a change is coming. I spent some time with Rough Destiny, the post-apocalyptic game based on Flexpiel. There were quite a few rounds where nothing happened, which isn't good. I'm reworking the optional rules to use player facing rolls. One roll determines who takes a wound and how severe it is. In some cases, both the character and opponent could take a wound.

I've written it up, I just need to get some quick testing in. It is a mechanic I've used in other games based on FlexD6, so I know it works. I just want to make sure it works well with the wound mechanic.

The player facing rolls work well (I play solo). The wound mechanic & severity sounds interesting. 
Do all the testing you need to do & thanks for the heads up.

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This is an early draft of Flexpiel. I've done some simple solo play testing and plan on getting it to the table soon. I wanted to share an early version before diving into layout.