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(2 edits)

Looks good. How does combat work? I think that was the only thing that wasn't quite clear to me.
Edit: Doh! I just noticed your combat example on this page :). That cleared it up a lot & it seems that enemy attacks vs. PCs are rolled just like PC attacks.
I read the file before this page, sorry.

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No worries. That is good feedback. I didn't get into details in the document, but I will review that and see what I can do to make it clear.

Actually, a change is coming. I spent some time with Rough Destiny, the post-apocalyptic game based on Flexpiel. There were quite a few rounds where nothing happened, which isn't good. I'm reworking the optional rules to use player facing rolls. One roll determines who takes a wound and how severe it is. In some cases, both the character and opponent could take a wound.

I've written it up, I just need to get some quick testing in. It is a mechanic I've used in other games based on FlexD6, so I know it works. I just want to make sure it works well with the wound mechanic.

The player facing rolls work well (I play solo). The wound mechanic & severity sounds interesting. 
Do all the testing you need to do & thanks for the heads up.

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This is an early draft of Flexpiel. I've done some simple solo play testing and plan on getting it to the table soon. I wanted to share an early version before diving into layout.