Minor updates


I made a couple of minor changes after some more play testing.

  • Going with 3 Strain = 1 Fatigue worked out well as long as the GM leans into a partial success still inflicts damage on the enemy. The game is deadly, but the players will have fun mowing down lots of enemies, building up momentum which turn into Karma. Use that Karma to avoid damage! It works a little like armor in a sense.
  • With the above, a new option for spending 1 Karma to remove 1 Fatigue was added. This can be spent at any time to remove a fatigue. It helps mid combat and feels better in game. You'll still want a healer in the party though.

Otherwise play testing is going really well. The next session is going to test an alternate damage system to see if it works better for character growth. 

This is a fun pickup game that requires absolutely no planning. If you're looking for something quick, simple, and cinematic, this game is it.

Files

Galactic Ops - v0.10.pdf 690 kB
May 23, 2023
Galactic Ops - Singles - v0.10.pdf 502 kB
May 23, 2023

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