Thank you for this game. I like it very much. I already tried a one-shot with it and we had plenty of fun. The adventure hooks are pretty neat and helped us to get started. I do have a question regarding the dice rolls. According rules, you either roll with disadvantage, normal or advantage, and add the edge dice if applicable. This caused me to scratch my head. If you for instance have a charming cleric, trying to talk to a farmer, this would be a normal rule (2 check dice) plus 1 edge die for being charming. However, one could also interpret the situation as follows: roll 3 check dice (advantage) because YOU ARE charming. Do you see my point? A skill, gear your role (personality) already gives you a reason for rolling with advantage so whats the point for the edge dice? This was the only thing which caused some discussion during the game. In the end we interpreted the rules like this: disadvantage, normal or advantage only applies to environmental or natural circumstances (Example: you are hidden behind a rock (advantage), your opponent is drunk (advantage), your are worn out, hurt and hungry (disadvantage). What is your advice on that?
Great to hear you're enjoying the game and the content is helpful for getting a game going.
How you ran it is exactly how I run it. Advantage or Disadvantage doesn't come into play often. If there's a clear advantage or disadvantage, then it applies, just like your examples. Shooting someone who's hiding behind a rock is going to be hard (Disadvantage) but the characters role, skill, and weapon still apply, so you still roll Edge dice for those.
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Thank you for this game. I like it very much. I already tried a one-shot with it and we had plenty of fun. The adventure hooks are pretty neat and helped us to get started. I do have a question regarding the dice rolls. According rules, you either roll with disadvantage, normal or advantage, and add the edge dice if applicable. This caused me to scratch my head. If you for instance have a charming cleric, trying to talk to a farmer, this would be a normal rule (2 check dice) plus 1 edge die for being charming. However, one could also interpret the situation as follows: roll 3 check dice (advantage) because YOU ARE charming. Do you see my point? A skill, gear your role (personality) already gives you a reason for rolling with advantage so whats the point for the edge dice? This was the only thing which caused some discussion during the game. In the end we interpreted the rules like this: disadvantage, normal or advantage only applies to environmental or natural circumstances (Example: you are hidden behind a rock (advantage), your opponent is drunk (advantage), your are worn out, hurt and hungry (disadvantage). What is your advice on that?
Great to hear you're enjoying the game and the content is helpful for getting a game going.
How you ran it is exactly how I run it. Advantage or Disadvantage doesn't come into play often. If there's a clear advantage or disadvantage, then it applies, just like your examples. Shooting someone who's hiding behind a rock is going to be hard (Disadvantage) but the characters role, skill, and weapon still apply, so you still roll Edge dice for those.
Hopefully that helps!
A very cool game. I have been playing it solo and having a lot of fun. Also, the Oracle page is super useful for other games as well.
That's awesome! Great to hear you're having fun with it. I'm planning on starting a solo hex crawl game with it.