Mythiria
A downloadable game
A fantasy game based on Flexpiel, a fast and flexible system which works well for FKR style play.
Mythiria builds on Flexpiel by adding skills, roles, and a few extra rules for a fantasy setting including freeform rune magic. The game includes tips for running the game, play samples, and a micro setting along with some adventure hooks. There are spark tables for ideas, and a yes/no oracle to help make in-the-moment decisions.
This is an early release that has had a little play testing, so there may be some rough spots. In general, it is ready to go. If you do play it, report back!
Check out Heroic Tales if you're interested in a game that uses the same dice mechanic but with a little more crunch.
Check out Rough Destiny if you're interested in a post-apocalyptic game which plays exactly like Mythiria.
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Squidhead Games |
Tags | Fantasy, fkr, rules-lite, Tabletop role-playing game |
Download
Click download now to get access to the following files:
Development log
- Minor rules update45 days ago
- New Rules & Layout ChangesApr 29, 2024
- Minor rules clarificationApr 05, 2024
- Rules Summary, New NPCs, Booklet Format!Mar 17, 2024
- Minor rules updateFeb 11, 2024
Comments
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Thank you for this game. I like it very much. I already tried a one-shot with it and we had plenty of fun. The adventure hooks are pretty neat and helped us to get started. I do have a question regarding the dice rolls. According rules, you either roll with disadvantage, normal or advantage, and add the edge dice if applicable. This caused me to scratch my head. If you for instance have a charming cleric, trying to talk to a farmer, this would be a normal rule (2 check dice) plus 1 edge die for being charming. However, one could also interpret the situation as follows: roll 3 check dice (advantage) because YOU ARE charming. Do you see my point? A skill, gear your role (personality) already gives you a reason for rolling with advantage so whats the point for the edge dice? This was the only thing which caused some discussion during the game. In the end we interpreted the rules like this: disadvantage, normal or advantage only applies to environmental or natural circumstances (Example: you are hidden behind a rock (advantage), your opponent is drunk (advantage), your are worn out, hurt and hungry (disadvantage). What is your advice on that?
Great to hear you're enjoying the game and the content is helpful for getting a game going.
How you ran it is exactly how I run it. Advantage or Disadvantage doesn't come into play often. If there's a clear advantage or disadvantage, then it applies, just like your examples. Shooting someone who's hiding behind a rock is going to be hard (Disadvantage) but the characters role, skill, and weapon still apply, so you still roll Edge dice for those.
Hopefully that helps!
A very cool game. I have been playing it solo and having a lot of fun. Also, the Oracle page is super useful for other games as well.
That's awesome! Great to hear you're having fun with it. I'm planning on starting a solo hex crawl game with it.