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The Call

The message arrives at 3:47 AM. Your secure terminal chirps once. It is extremely quiet, but you’re trained to hear it even at a rock concert. The encrypted text materializes:

PRIORITY ALPHA
FIXERS ACTIVATION AUTHENTICATION: KING-7-DELTA-ECHO 
URGENCY: IMMEDIATE

Another case. Another mystery that defies explanation. You've never seen your handler's face, known only by the callsign "King", but that voice in your earpiece has guided you through nightmares that shouldn't exist. When a strange and unexplainable event twists reality, your team gets the call.

Within hours, you could be rappelling from a stealth helicopter into Siberian wilderness, walking through Dubai customs with diplomatic credentials that would make the UN jealous, or emerging from the tide on a moonlit Brazilian beach. But getting in is usually the easy part. Between you and the truth stands local authorities who don't appreciate foreign fixers on their turf, international politics that care nothing for the supernatural threat growing in their midst, and the entities themselves that lurk just beyond the edge of what we consider possible.

What Is This?

The Fixers is a system neutral special ops setting where the characters are former special forces operatives recruited into a top secret government agency. When supernatural things happen, they're the ones sent in to fix it.

It's based on the Chess Team Adventure Series by Jeremy Robinson

What's Inside?

In this A6 sized 12 page PDF, you'll find:

  • 3 pages which describe the setting, the organization the Fixers work for, and an idea of the types of missions they run. 
  • 4 pages which provide guidance on how to run a game in the Fixers setting. 
  • An adventure generator.
  • 2 one page adventure hooks the handler can use to jump start an adventure.

Download

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Click download now to get access to the following files:

The Fixers - v0.13.pdf 854 kB

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