Looking For Feedback On 3rd Attribute
I really like the simplicity of 2 attributes. Mind or Body is pretty clear (to me anyway). I had a great discussion with someone who's been playing The Quick RPG solo. Their suggestion was to introduce a 3rd attribute that would allow splitting things like social interactions out into their own attribute.
Great idea. That allows you to make characters who are socially awkward, but still strong and/or smart.
Simple enough, until you consider the Strain/Damage mechanic. Strain eventually causes attributes to drop and with only 2 attributes, it doesn't take long to get the character into trouble. Adding a 3rd attribute results in the character becoming more resilient. To address that, I'm thinking about changing the Strain mechanic to the following:
When taking their 3rd Strain reduce the rolled attribute die 1 level and reset Strain to 0. When any attribute die would drop below d4, the character is KO’d and possibly dead. A short rest resets Strain to 0. A successful healing test will reset an attribute die.
The minor change to the rule is "reduce the rolled attribute die 1 level". That minor change results in the game becoming more deadly.
I'm going to playtest it myself, but I'm hoping that others will give it a run and see what they think. If you do, please leave a comment here and let me know what you think.
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Get The Quick RPG
The Quick RPG
Instant Action, Epic Tales
Status | In development |
Category | Physical game |
Author | Squidhead Games |
Tags | fkr, one-page-rpg, rules-lite, Tabletop role-playing game |
More posts
- Big Update54 days ago
- Using Extraordinary Abilities82 days ago
- Added a 3rd Attribute91 days ago
- More Art, Minor Updates, Layout Improvements!98 days ago
- How To Handle Surprise Attacks99 days ago
- Added A Character SheetSep 01, 2024
Comments
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I have written probably a dozen attempts at a small RPG using Body, Mind, and Will with body being physical, mind being knowledge, and will being social/presence/willpower sort of thing. I have actually thought the three attributes do a fantastic job of covering all manner of RPG descriptive traits.
I appreciate the feedback. I've pretty much determined a 3rd attribute is getting added to the game.
I ran some solo scenarios using the rule the rolled attribute die is lowered when taking the 3rd strain. It did make the game more deadly, but not in a good way. I then ran it with the original rules and it didn't feel OP.
So, right now, I'm leaning toward adding the 3rd attribute and not changing the rules other than the die sizes allocated to said attributes. d4, d6, and d8.