Big Update


This is a big update, with few changes, if that makes sense?

Multiple Files

When working on rules updates, I was encountering space limitations which didn't allow me to convey the rules the way I wanted. So I decided to split the rules and the one page dungeon into separate files. Now there are multiple formats for the rules and a the Mysterious Dungeon remains the same.

More Examples

I've added more examples to the rules to help explain how they work and and provide guidance. I also updated the obstacles and enemies section to give more guidance on how enemies can have different difficulty die sizes based on what they are doing.

Extraordinary Abilities

I went full circle on the mechanics for extraordinary abilities after testing a lot of different options. A play tester asked a very good question that shook me off of unique mechanics. It's a shining example of why play testing is so important. 

Using an extraordinary ability is just a test. The narrative positioning of the character is what makes it unique. For example, a character with Fire Magic can cast a fireball spell. A character with Super Strength can lift things others cannot. Unique mechanics aren't needed for that, especially in a micro game like this.

Also, the goal of this game is to start playing as quickly as possible. Having more rules does not support that goal.

Files

The Quick RPG - v1.24.pdf 1.4 MB
35 days ago
The Quick RPG - Booklet - v1.24.pdf 1.1 MB
35 days ago
The Quick RPG - Mysterious Dungeon - v1.24.pdf 2 MB
35 days ago
The Quick RPG - Character Sheet.pdf 64 kB
35 days ago

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