Big Update
This is a big update, with few changes, if that makes sense?
Multiple Files
When working on rules updates, I was encountering space limitations which didn't allow me to convey the rules the way I wanted. So I decided to split the rules and the one page dungeon into separate files. Now there are multiple formats for the rules and a the Mysterious Dungeon remains the same.
More Examples
I've added more examples to the rules to help explain how they work and and provide guidance. I also updated the obstacles and enemies section to give more guidance on how enemies can have different difficulty die sizes based on what they are doing.
Extraordinary Abilities
I went full circle on the mechanics for extraordinary abilities after testing a lot of different options. A play tester asked a very good question that shook me off of unique mechanics. It's a shining example of why play testing is so important.
Using an extraordinary ability is just a test. The narrative positioning of the character is what makes it unique. For example, a character with Fire Magic can cast a fireball spell. A character with Super Strength can lift things others cannot. Unique mechanics aren't needed for that, especially in a micro game like this.
Also, the goal of this game is to start playing as quickly as possible. Having more rules does not support that goal.
Files
Get The Quick RPG
The Quick RPG
Instant Action, Epic Tales
Status | In development |
Category | Physical game |
Author | squidhead-games |
Tags | fkr, one-page-rpg, rules-lite, Tabletop role-playing game |
More posts
- Using Extraordinary Abilities62 days ago
- Added a 3rd Attribute72 days ago
- Looking For Feedback On 3rd Attribute76 days ago
- More Art, Minor Updates, Layout Improvements!78 days ago
- How To Handle Surprise Attacks79 days ago
- Added A Character Sheet83 days ago
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