Updated Combat Rules
This is much better. There were a lot of combat rounds where nothing happened when play testing the version where referee rolls dice for opponents. That's no fun. I pulled the player facing rules from other FlexD6 games into Flexpiel to resolve that issue. Now something happens every single roll. Either the opponent takes a wound, the character takes a wound, or both take a wound. Then, it is up to the player to decide if they want to use armor or a shield to block the wound from happening. It makes combat much more consequential and exciting.
Other updates include:
- Tips for running the game
- Moved the rolling samples from the itch.io site into the PDF
I'm going to leave the version where the referee rolls dice out here for those who prefer it. I probably won't keep that version updated as I prefer the new direction.
Files
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Flexpiel
Flexible RPG rules for FKR play
Status | In development |
Category | Physical game |
Author | Squidhead Games |
Tags | fkr, free, nsr, rules-lite, Tabletop role-playing game |
More posts
- Minor Rules ClarificationApr 05, 2024
- Updated Character Sheet & Minor Rules ChangesMar 22, 2024
- New Fantasy Game!Jan 05, 2024
- Rules ClarificationDec 29, 2023
- New Game: Rough DestinyDec 13, 2023
- Minor rules clarificationDec 11, 2023
- Updated Wound RulesDec 06, 2023
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