Updated Combat Rules


This is much better. There were a lot of combat rounds where nothing happened when play testing the version where referee rolls dice for opponents. That's no fun. I pulled the player facing rules from other FlexD6 games into Flexpiel to resolve that issue. Now something happens every single roll. Either the opponent takes a wound, the character takes a wound, or both take a wound. Then, it is up to the player to decide if they want to use armor or a shield to block the wound from happening. It makes combat much more consequential and exciting.

Other updates include:

  • Tips for running the game
  • Moved the rolling samples from the itch.io site into the PDF

I'm going to leave the version where the referee rolls dice out here for those who prefer it. I probably won't keep that version updated as I prefer the new direction.

Files

Flexpiel - v1.01.pdf 859 kB
Dec 22, 2023

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