Minor Rules Clarification
Play testing is not only fun, it is VERY good at finding issues with the rules. I updated the optional wounds section to make it clear what happens when all wound slots are full and the character receives a new wound. I thought I had it covered, but when play testing Mythiria (a fantasy game based on Flexpiel), a player pointed to the wound rules and said my ruling didn't align with the rules. After some discussion, I figured out why. The rules in the document were very ambiguous.
I fixed that. Here's the updated section:
Characters have 3 wound slots. Describe the wound and write it in an empty wound slot. If all 3 wound slots are full, a new minor wound causes an existing minor wound to become severe. A new severe wound causes 2 existing minor wounds to become severe.
Thanks for the catch Neil!
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Flexpiel
Flexible RPG rules for FKR play
Status | In development |
Category | Physical game |
Author | squidhead-games |
Tags | fkr, free, nsr, rules-lite, Tabletop role-playing game |
More posts
- Updated Character Sheet & Minor Rules ChangesMar 22, 2024
- New Fantasy Game!Jan 05, 2024
- Rules ClarificationDec 29, 2023
- Updated Combat RulesDec 22, 2023
- New Game: Rough DestinyDec 13, 2023
- Minor rules clarificationDec 11, 2023
- Updated Wound RulesDec 06, 2023
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