Optional die rolls for determining effort
I've been lucky enough to be included in a group who is play testing a system a friend is working on. That system uses opposed rolls for everything, which is a lot of fun! When testing that game, I thought of Pay The Price and how the effort is a static number based on difficulty. There's not much of a reason why the effort couldn't also be determined by a die roll.
So, this update now includes two options for determining the effort target number. The Facilitator can either set a static number as before, or roll a die to see what the target number is. This makes for a much more dynamic game and puts dice in the Facilitators hands, which is always a good thing, right!?
Oh, and to speed things up or play the game solo, simply roll the effort die along with the attribute die for quick resolution.
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Pay The Price
Ultralight TTRPG where characters always succeed, but sometimes it costs
Status | In development |
Category | Physical game |
Author | Squidhead Games |
Genre | Role Playing |
Tags | nsr, rules-lite, Tabletop role-playing game |
More posts
- New Character SheetsJun 16, 2023
- Small Change, Big ImprovementJun 15, 2023
- Strain, Fatigue, Karma, Oh My!Apr 15, 2023
- Healer rules updateOct 02, 2022
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