Optional die rolls for determining effort


I've been lucky enough to be included in a group who is play testing a system a friend is working on. That system uses opposed rolls for everything, which is a lot of fun! When testing that game, I thought of Pay The Price and how the effort is a static number based on difficulty. There's not much of a reason why the effort couldn't also be determined by a die roll.

So, this update now includes two options for determining the effort target number. The Facilitator can either set a static number as before, or roll a die to see what the target number is. This makes for a much more dynamic game and puts dice in the Facilitators hands, which is always a good thing, right!?

Oh, and to speed things up or play the game solo, simply roll the effort die along with the attribute die for quick resolution.

Files

Pay The Price - v0.15.pdf 200 kB
Apr 06, 2023

Get Pay The Price

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.