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Pay The Price

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Devlog

  • New Character Sheets
    June 16, 2023 by Squidhead Games
    1
    I finally got around to putting together a character sheet for the game. I updated the core document to include one character sheet and also included a PDF that has 2 sheets on it... Continue reading
  • Small Change, Big Improvement
    June 15, 2023 by Squidhead Games
    1
    While play testing Galactic Ops, a sci-fi game based on Pay The Price, we discovered a simple change that resulted in a better combat experience. Now when taking 3 Strain, one of the attribute die (pl... Continue reading
  • Strain, Fatigue, Karma, Oh My!
    April 15, 2023 by Squidhead Games
    2
    This update changes up the Pay The Price mechanic and introduces a new Karma mechanic. The result is a more approachable game with mechanics that make it more engaging. Strain & Fatigue The previous v... Continue reading
  • Optional die rolls for determining effort
    April 06, 2023 by Squidhead Games
    I've been lucky enough to be included in a group who is play testing a system a friend is working on. That system uses opposed rolls for everything, which is a lot of fun! When testing that game, I th... Continue reading
  • Healer rules update
    October 02, 2022 by Squidhead Games
    1
    The healer rules were updated to make it clear a Pay The Price roll is needed in order to heal. The healer will Pay The Price with their Mind die, then the value rolled is added to the attribute being... Continue reading
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