Strain, Fatigue, Karma, Oh My!


This update changes up the Pay The Price mechanic and introduces a new Karma mechanic. The result is a more approachable game with mechanics that make it more engaging.

Strain & Fatigue

The previous version used attribute points which were depleted on every partial success. While that worked, it didn't feel right in many situations. To address this, a new Strain & Fatigue mechanic was introduced. When the player rolls a partial success in a dangerous situation (which doesn't have to be combat), they take Strain equal to the difficulty cost. Strain may build up to a point where it turns into Fatigue. Once the character has too much Fatigue, they are KO'd and either dead or need reviving. This mechanic feels much better in the game. It maintains the Pay the Price feel where you build up Strain for doing things other than fighting and it can eventually take you out.

Momentum & Karma

A game this light needs a little something extra to increase player engagement. This mechanic builds momentum for characters as they have successful rolls. Momentum can eventually turn into Karma which may be used for altering the outcome of the Pay the Price roll. Facilitators also have Momentum and Karma so they can also change things up. The dynamic is a lot of fun.

Rules Summary

There's a new Rules Summary section (one page) that explains all of the rules for the game on one page. Print this out or bring it up on your phone while playing for quick and easy reference.

Files

Pay The Price - v1.03.pdf 218 kB
Apr 15, 2023

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