Combat Clarification
When running a weird west game, it was brought to my attention that the way I ran combat in the game wasn't clearly explained in the rules. It was great feedback, so I updated the rules to clarify how combat works, especially when the number of enemies doesn't match the number of PC's.
Here's the tip I added to page 3:
GROUP COMBAT WITH PLAYER FACING ROLLS
When there are more enemies than PC's, any enemy which wasn't attacked may pick a PC to attack, forcing the PC to roll an attack. When multiple PC’s attack one enemy, the enemy will counter every attack against it, if possible.
I also updated the Combat section as follows:
Players roll when attacking or being attacked. For damage, the enemy takes hits equal to # successes. The character takes hits equal to the enemy's Attack Rating - # successes.
Files
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Heroic Tales
A rules-lite Fantasy RPG
Status | In development |
Category | Physical game |
Author | Squidhead Games |
Genre | Role Playing |
Tags | Fantasy, nsr, rules-light, rules-lite, Tabletop role-playing game |
More posts
- No more AI art!Jun 08, 2024
- New Layout, Art, and Content!May 23, 2024
- Gield: A Norse Setting and Rules For Heroic TalesOct 19, 2023
- Minor rules updateOct 19, 2023
- Updated Character ExpansionOct 02, 2023
- Updated Solo Pocketfold Game!Aug 20, 2023
- Fixed a minor issue with the bestiaryJul 05, 2023
- Minor rules updateMay 14, 2023
- Supplement of all Supplements!Mar 04, 2023
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