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Heroic Tales
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Devlog
No more AI art!
June 08, 2024
by
squidhead-games
6
I finally found some creative commons art which fit the feel I wanted for the Weird West supplement, so I removed the AI art and replaced it with the awesome art I found...
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New Layout, Art, and Content!
May 23, 2024
by
squidhead-games
4
This game had humble beginnings as a 1 page RPG, front & back. Over time, it turned into a 4 page game which included optional rules and advice. I felt compelled to maintain a compressed layout and fo...
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Gield: A Norse Setting and Rules For Heroic Tales
October 19, 2023
by
squidhead-games
3
I'm pleased to announce the newly released Gield : A Norse Setting and Rules for Heroic Tales. This has been in the works for a while. It started out as a stand alone game, but after testing and a lot...
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Minor rules update
October 19, 2023
by
squidhead-games
3
This release has just a couple minor changes: Updated the Enemies section to explain that Big Bads get a turn in addition to countering every attack Updated the Challenging Tasks rules to explain how...
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Updated Character Expansion
October 02, 2023
by
squidhead-games
2
Some very minor changes to the character expansion to bring it up to speed with the core rules. The only real difference is on the pregen characters. Everything else is the same...
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Updated Solo Pocketfold Game!
August 20, 2023
by
squidhead-games
1
The fun little Pocketfold game has been updated to contain the same core rules as the full Heroic Tales game. The exploration (page 2) part of the game is the same...
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Combat Clarification
August 06, 2023
by
squidhead-games
1
When running a weird west game, it was brought to my attention that the way I ran combat in the game wasn't clearly explained in the rules. It was great feedback, so I updated the rules to clarify how...
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Fixed a minor issue with the bestiary
July 05, 2023
by
squidhead-games
1
This update is a minor clarification more than anything else. I noticed that I forgot to update the bestiary when the armor and shield rules change...
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Minor rules update
May 14, 2023
by
squidhead-games
3
This is a minor update due to some rules changes which improve the game. Some special abilities granted both advantage and +1 skill die. For a starting character, that's great, but it resulted in acce...
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Supplement of all Supplements!
March 04, 2023
by
squidhead-games
3
If you're looking for more enemies, magic items, skills, and conditions, look no further than J. Michael St. Clair's Heroic Tales Appendices Collection . It is chock full of goodness including combat...
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Weird West!!
March 01, 2023
by
squidhead-games
3
We've been having so much fun in the weird west that I almost forgot to publish this! What’s “Weird West” you ask? Take your stereotypical western setting from the US west during the 1800’s, b...
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Big Update!
March 01, 2023
by
squidhead-games
4
Both the Heroic Tales core rules and Character Expansion include some big changes. v1.24 of the Heroic Tales rules is now up to date with other games which share the same platform. Some highlights inc...
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Solo Game Updates
December 29, 2022
by
squidhead-games
2
The Pocketfold and Solo Tales games both received some much needed updates. I considered removing the Pocketfold PDF all together, but it seems to be pretty popular based on the download count, so it...
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Clarifications and Magic Change
December 25, 2022
by
squidhead-games
1
This update provides some clarification on how character size impacts the amount of health they have. The magic system has been updated so it handles depletion of the cast points better. Now, depletio...
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Minor Simple Dungeon Generation Update
November 12, 2022
by
squidhead-games
2
I fixed a small typo discovered by an eagle eyed Redditor. I also added dice icons to the Content and Adjective tables to make it a little easier to understand how to roll 2d6 against the tables. Whil...
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Updated Simple Dungeon Generation
November 11, 2022
by
squidhead-games
1
I updated the Simple Dungeon Generation procedure to include a step for determining if there are traps present. I also fixed a typo (oops) and updated the room layout graphic...
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Character Expansion Update
August 28, 2022
by
squidhead-games
1
An items section was added to the Character Expansion to provide examples of how to create unique items using the optional rules. Creating unique and powerful items is easy with the very flexible opti...
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Big Update!
August 10, 2022
by
squidhead-games
1
This is a big update to the game, but without touching the core system. How does that work do you ask? Well, I collected a list of optional rules and tips while playing a lot of solo sessions and mult...
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Multiple updates
June 05, 2022
by
squidhead-games
1
This release has some minor rules updates and clarifications: Core Game Updated the way magic cost works to decouple the cost from the effort. Explained Saves Character Expansion Clarifications and fi...
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Updated Simple Dungeon Generation
May 18, 2022
by
squidhead-games
What once was known as 5+ Room Dungeon Generator is now Simple Dungeon Generation. The name was getting confused with 5 Room Dungeons, a popular method for creating exciting dungeons to explore. So, I...
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Character Expansion
May 18, 2022
by
squidhead-games
Announcing the Character Expansion! Why An Expansion? Heroic Tales was designed to be simple to learn, teach, and play. To achieve that goal, the rules are purposefully light. Being rules-lite require...
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Updated skills list
May 13, 2022
by
squidhead-games
I added a more thorough list of skills to make it easier on players to select skills for their characters...
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Solo Tales
April 29, 2022
by
squidhead-games
1
Thanks to feedback, I extracted the solo game from the Pocketfold PDF and put it into the Solo Tales PDF. The contents are roughly the same, but his will be easier for use on screens instead of printe...
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Updated Solo Game
April 29, 2022
by
squidhead-games
The solo game was updated to match the formatting for the normal game. There were also some minor wording changes, but nothing that impacted the rules...
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Updated formatting, mini bestiary, better character sheets, and more!
April 12, 2022
by
squidhead-games
This is a big update that makes this more of a complete game. Formatting has been improved even more, making the game easier to read and understand There is an adventure creation aid that will help co...
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Formatting round 2
April 03, 2022
by
squidhead-games
There were no rules changes, just more formatting changes. Added a cover page and colors. Also pulled the character sheets into the main PDF so only one download is needed for the entire game...
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Improved formatting and rules update
April 02, 2022
by
squidhead-games
While a minor update, this is a big improvement. First, the formatting of the rules is better and easier to read. The one page constraint makes it a challenge to format the rules so they all fit, but...
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Updated dungeon generation
April 01, 2022
by
squidhead-games
1
I received some good feedback on the 5+ Room Dungeon Generation document and incorporated it into this minor update. Nothing really major. It does a better job at using the numbers on the d6 and expla...
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5+ Room Dungeon Generation
March 20, 2022
by
squidhead-games
1
The solo game contains a simple/fast dungeon generation system that has sparked some interest, so I figured it would be worth extracting it out into it's own document. It is a really straight forward...
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Rules updates and clarifications
March 18, 2022
by
squidhead-games
I received some awesome feedback when working on Aphelion Transit , the sci-fi version of this game. So I took that feedback and applied it here as well. This is a quick summary of the changes: Max Hi...
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Minor updates and character sheets!
March 11, 2022
by
squidhead-games
I found some minor issues with the solo game and added a danger level to the random dungeon generator. The danger level can be used when making decisions about the room, or which oracle to ask. I also...
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New Pocketfold Solo Game!
March 05, 2022
by
squidhead-games
I'm pretty excited about this little game. 1 sheet of paper includes all the rules, a characters sheet, dungeon generation, monsters, treasure, and even an oracle! It is ultra portable thanks to the P...
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Injuries not Scars
March 05, 2022
by
squidhead-games
No real rules changes, just terminology changes and clearer instructions thanks to feedback. Instead of taking scars when KO'd, the character takes an injury. Also clarified how injuries reduce the nu...
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Finalized Combat Mechanics
March 04, 2022
by
squidhead-games
Done! Ok, nothing is ever totally done, but done enough for a release. Some play testing and awesome feedback from others resulted in the final mechanics. I think this ended up in a very good place AN...
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Combat mechanic update
March 01, 2022
by
squidhead-games
After some play testing I discovered an issue with the combat mechanics, so I updated them a bit. With the previous rules, a character could become invincible over time. This update addresses that. Al...
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