Finalized Combat Mechanics
Heroic Tales » Devlog
Done! Ok, nothing is ever totally done, but done enough for a release. Some play testing and awesome feedback from others resulted in the final mechanics. I think this ended up in a very good place AND it is deadly! Players will think 2x before diving headlong into a battle.
The combat mechanics have been updated. This change involves the following:
- Characters now take Hits instead of having Hit Points. As they take damage, their hits go up. Once they've reached their maximum Hits, they are KO'd and need to be tended to or take a quick rest to reset their hits to 0. When they are KO'd, they reduce the maximum number of hits they can take by 1. When the max hits they can take reaches 0, they are dead. This allows keeping the max hits low and gives it some drama as the max hits they can take goes down as the adventure continues.
- Enemies have been updated to reflect the max hits changes.
- Healing has been updated to account for recovering max hits via healing and resting.
Files
Heroic Tales - v0.04.pdf 227 kB
Mar 04, 2022
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Heroic Tales
A rules-lite Fantasy RPG
Status | In development |
Category | Physical game |
Author | Squidhead Games |
Genre | Role Playing |
Tags | Fantasy, nsr, rules-light, rules-lite, Tabletop role-playing game |
More posts
- No more AI art!Jun 08, 2024
- New Layout, Art, and Content!May 23, 2024
- Gield: A Norse Setting and Rules For Heroic TalesOct 19, 2023
- Minor rules updateOct 19, 2023
- Updated Character ExpansionOct 02, 2023
- Updated Solo Pocketfold Game!Aug 20, 2023
- Combat ClarificationAug 06, 2023
- Fixed a minor issue with the bestiaryJul 05, 2023
- Minor rules updateMay 14, 2023
- Supplement of all Supplements!Mar 04, 2023
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