Pocketfold Solo Update
FlexD6 » Devlog
I received some great feedback on the newly released Pocketfold game. Here is a summary of the changes:
- No more rolling dice for enemies. The enemies have a fixed Defense score that characters will roll their dodge skill against. The Defense score represents the number of successes the enemy rolled when attacking. The dodge roll needs to offset that number in order to avoid all damage. This results in a little more deadly game, but is a lot less rolling and much faster.
- Fixed some wording issues throughout.
- Gave the enemies a "stat" block to communicate the number of actions, HP, armor, weapon type, and shield. This makes it a lot easier to find the key information about the enemy when fighting.
- Added more guidance for when and how to use the optional oracle.
- Removed an extra enemy (Kobolds) - Not sure how I ended up with 13, but now it is back down to 12.
Files
FlexD6 - Fantasy - Pocketfold Solo Game - v1.04.pdf 552 kB
Jan 06, 2022
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FlexD6
Super Flexible Rules Lite Core Mechanic
Status | In development |
Category | Physical game |
Author | Squidhead Games |
Genre | Role Playing |
Tags | free, nsr, rules-lite, srd, Tabletop role-playing game |
More posts
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- New Magic System for the Fantasy HackFeb 13, 2022
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- FlexD6 Core MechanicJan 17, 2022
- New Space Solo Game!Jan 16, 2022
- New Pocketfold Solo Game!Jan 03, 2022
- Big Update!Dec 22, 2021
- Cyberpunk!Dec 14, 2021
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