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Devlog
Focusing on the core mechanic
March 02, 2023
by
squidhead-games
2
Over the past year or so, I've been working on different versions of games based on the FlexD6 core mechanic. Over time, these games have taken a different approach than the games which were originall...
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Updated Core Mechanic
June 08, 2022
by
squidhead-games
1
After receiving some questions and feedback, I decided to update the FlexD6 core mechanic. The updates are minor, but helpful. Saves - I received a number of questions about saves. Saves are just norm...
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New Magic System for the Fantasy Hack
February 13, 2022
by
squidhead-games
This release contains a big change to the Fantasy Hack. The magic system has been completely redone in a way that is open and flexible. It really leans into the Rulings, Not Rules design of the game...
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Discord Bot
February 05, 2022
by
squidhead-games
If you play on Discord like I do, you'll appreciate this bot. I've tried using other dice rollers out there, but the unique way the dice pool works makes rolling a little challenging. So, I built a bo...
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FlexD6 Core Mechanic
January 17, 2022
by
squidhead-games
I was asked about the core mechanic used in FlexD6, so I figured I'd write it up and upload the doc so others who are interested could use it to create a game. The license is very flexible (CC) and on...
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New Space Solo Game!
January 16, 2022
by
squidhead-games
1
I've been having a lot of fun with this one. The new space pocketfold solo game includes more of a story and has a goal to achieve. You’re part of an elite force who’s been dispatched to a remote...
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Pocketfold Solo Update
January 06, 2022
by
squidhead-games
I received some great feedback on the newly released Pocketfold game. Here is a summary of the changes: No more rolling dice for enemies. The enemies have a fixed Defense score that characters will ro...
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New Pocketfold Solo Game!
January 03, 2022
by
squidhead-games
The new fantasy pocketfold PDF contains the core rules for playing FlexD6 Fantasy, a character sheet, and a number of tables for playing a solo game - all on an A4 piece of paper! Pocketfold was creat...
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Big Update!
December 22, 2021
by
squidhead-games
This is the last big update of 2021! These changes were the result of more play testing and peer feedback. I'm excited that I've fixed one clunky thing in the mechanics that has been bothering me for...
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Cyberpunk!
December 14, 2021
by
squidhead-games
Cyberpunk! Rules & character sheet are now available. You can play dark/gritty games or pulpy games. The rules support either style...
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Character Sheets!!
December 12, 2021
by
squidhead-games
Character Sheets!! I can't take credit for this. A redditor posted a link to a character sheet they created for their game and it is pretty awesome! I took the general layout from that and reworked it...
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More minor changes
November 07, 2021
by
squidhead-games
Had a great live play session last night and got some awesome feedback. Core Rule Updates All 6's in the edge dice count when considering damage. This rewards getting multiple 6's in the edge dice. Ra...
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Minor updates
October 30, 2021
by
squidhead-games
Nothing major. Just a couple little fixes that I found...
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Introducing Edge Dice!
October 20, 2021
by
squidhead-games
One of the things about FlexD6 that I've been trying to figure out is how to allow characters to advance their skill. Taking a skill allows rolling 3d6, but it couldn't go any further than that. 3d6 g...
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Minor updates
October 05, 2021
by
squidhead-games
Some minor changes. The big change is adding special abilities to the core rules. Also updated the list of special abilities in the Fantasy hack...
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More skills and additional rules
September 08, 2021
by
squidhead-games
When working on the sister project to FlexD6, Mini Hack , there were some recommendations made that I realized applied to both games. So, after releasing Mini Hack changes, I applied similar changes t...
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Updated Fantasy Solo Game
August 19, 2021
by
squidhead-games
The Fantasy Solo game has received some minor updates: The cleric abilities have been updated to tie them to skills the cleric should have (religion, medicine) The rogue ability was updated to be a li...
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Updated Core, Fantasy, and Space Rules
August 19, 2021
by
squidhead-games
Something that has bugged me since the first release was the number of top level attributes, so I fixed it. There are now four main attributes: Might, Agility, Wit, and Charm. The same skills are stil...
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Testing new dice pool mechanics
August 06, 2021
by
squidhead-games
I received some very good feedback from a play tester which really got me thinking. The current mechanic is a simple 1d6, 2d6, or 3d6 roll. That's it. The only way a character can improve the chance o...
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Almost full circle on armor and shields
June 20, 2021
by
squidhead-games
The armor and shields rules have been updated after further play testing and thought. Armor rules went back to providing HP instead of soaking damage. Shields now provide a benefit when dodging. Why t...
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Updates to the Fantasy Solo game
June 17, 2021
by
squidhead-games
A number of updates to the solo rules make the solo game more enjoyable. Cleric special abilities include Turn, Bless, and Heal. Rogue backstab special ability cannot be dodged. Shields now provide a...
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Solo Game Updates
May 28, 2021
by
squidhead-games
Some nice improvements to the recently released solo game. Added a starting solo game which includes a Dyson's Logos map, some instructions, and tips for playing the game. Added character sheets Updat...
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New Stress Mechanic
May 24, 2021
by
squidhead-games
A quick refresh of the core rules, fantasy, and space hack. The weapon bonuses were updated because they were a little too powerful with the HP and armor settings. Also added a new Stress mechanic whi...
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FlexD6 Solo!
May 23, 2021
by
squidhead-games
Wanting to play an RPG but can’t get your usual group together? FlexD6 Solo is a quick way to satisfy the desire to chuck dice and battle some enemies! With the FlexD6 business card rules, 3d6, and...
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Updates to abilities and armor rules!
May 05, 2021
by
squidhead-games
These changes were a result of play testing and feedback from a peer review. Role Specific Abilities As explained in an earlier post, each role has a special ability which makes the characters more un...
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Upcoming Changes - Role Abilities
May 03, 2021
by
squidhead-games
After some more play testing, I realized that there needed to be more that separates how characters play. The fantasy and space hacks include rules and examples for species special abilities. That hel...
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Minor update to core rules
April 29, 2021
by
squidhead-games
Added rules for healing...
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Fantasy Hack Update
April 29, 2021
by
squidhead-games
Small update to the Fantasy rules. It now includes adding a Familiar to a character...
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v0.34 Now Available
April 29, 2021
by
squidhead-games
The armor rules were changed because they were too powerful in previous versions. Characters with medium armor and a shield would automatically soak 3 HP, making them almost impossible to hit. Therefo...
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Business Card Updates
April 19, 2021
by
squidhead-games
Minor changes to the business card versions of the game: Changes to both both space & fantasy games: Character advancement options Change to the space game: Updated the wording for cybernetics to bett...
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Space Business Card Update
April 03, 2021
by
squidhead-games
I updated the space business card to include cybernetics and different hull strengths for different sized spaceships...
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Pleasure-not-Business Card Challenge
March 26, 2021
by
squidhead-games
After seeing a number of really cool Pleasure-not-Business card challenge RPG's, I decided to try and squeeze FlexD6 onto a business card to see how it goes. To my surprise, it went really well! I was...
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Minor Changes
March 21, 2021
by
squidhead-games
This is a very minor update. The Space Hack received the most updates. Core Rules: Added optional encumbrance rules Space Hack: Added information for weapon bonuses and explosives Added more options f...
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Rules Changes & More
March 10, 2021
by
squidhead-games
This latest update has quite a few changes which provide rules clarity and some fine tuning. I also abandoned the goal of having all rules on one page as that proved to be too restrictive. The goal no...
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Space Hack Now Available!
February 12, 2021
by
squidhead-games
After a lot of feedback from play testing, the space hack is finally ready for play! The psionic skills (think Jedi) were really hard to get right. There is always room for improvement, but I think it...
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Updated Fantasy Hack
February 12, 2021
by
squidhead-games
There were minor changes to the Fantasy Hack so it aligns with v0.28 of the core rules. Nothing major, just clarification on the role and skills...
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v0.28 Now Available
February 12, 2021
by
squidhead-games
Ok, I know this is fast on the heels of v0.27, but I received some awesome feedback that needed to be incorporated. No major rules changes. What was updated is the section which explains the character...
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v0.27 Now Available
February 07, 2021
by
squidhead-games
Some updates based on feedback from play testing. No rules changes, just clarification...
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Fantasy Hack Now Available!
January 23, 2021
by
squidhead-games
This is the first release of my version of a Fantasy Hack for the FlexD6 system. It provides the foundation for playing a high fantasy game using the FlexD6 rule set. You'll need the FlexD6 rules as w...
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v0.26 Now Available
January 21, 2021
by
squidhead-games
#new_release
This new version has some significant changes. Don't let the minor version number bump fool you! New combat rules! After reviews, it came to light that PC's would become very powerful over time and al...
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v0.25 Now Available
January 18, 2021
by
squidhead-games
This version includes sample skills for a generic setting. The GM and players are encouraged to come up with their own skills which fit the setting and character...
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v0.24 Now Available
January 17, 2021
by
squidhead-games
Found a typo and shortened up the Enemies table...
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v0.23
January 16, 2021
by
squidhead-games
Updated the vehicle section to better explain how features work...
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