Updates to abilities and armor rules!
These changes were a result of play testing and feedback from a peer review.
Role Specific Abilities
As explained in an earlier post, each role has a special ability which makes the characters more unique. This minor change really helped the game feel more completed. With this rule, you can now come up with a unique ability for your character based on their role. Clerics can turn undead, Rogues can backstab, Fighters have more attack skills.
Armor Changes - Again
Ok, I think the armor rules are finally stable. I rolled back to a previous version which had armor soaking damage, which feels right. The difference is armor can't soak ALL damage and I also updated the shield rules. Shields can only be used to soak damage when dodging. Also, a 6 cannot be soaked! This keeps combat deadly and prevents characters from being impervious to damage. Before, a character could walk into a battle and feel almost invincible. Allowing 6's to always inflict damage will cause players to be a little more cautious about charging into battle even with awesome armor.
Partial Successes
I brought back the partial success table as I know this is a popular movement in the RPG world.
Files
Get FlexD6
FlexD6
Super Flexible Rules Lite Core Mechanic
Status | In development |
Category | Physical game |
Author | Squidhead Games |
Genre | Role Playing |
Tags | free, nsr, rules-lite, srd, Tabletop role-playing game |
More posts
- Focusing on the core mechanicMar 02, 2023
- Updated Core MechanicJun 08, 2022
- New Magic System for the Fantasy HackFeb 13, 2022
- Discord BotFeb 05, 2022
- FlexD6 Core MechanicJan 17, 2022
- New Space Solo Game!Jan 16, 2022
- Pocketfold Solo UpdateJan 06, 2022
- New Pocketfold Solo Game!Jan 03, 2022
- Big Update!Dec 22, 2021
- Cyberpunk!Dec 14, 2021
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